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Toby
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Trick Glossary

Postby Toby » Tue Dec 29, 2015 7:04 pm

Trick Glossary

Backside Spin - A spin where the rider rotates with the back of their body towards the kite first. Sometimes mistakenly referred to as a "blindside spin".

Blind - The rider does not pass the bar so they land with the bar behind their back with their back facing the kite Referred to like a "Tantrum to Blind", or "Front Flip to Blind" Sometimes backside spins are mistakenly referred to as "blind" spins

Bone- To bone out a grab or bone out your leg means you straighten it all the way out So I "boned out grab" is one where your leg or legs are straightened out while grabbing.
- Nosebone - Bring back of board to your body by bending back leg & stretching front leg
- Tailbone - Bring front of board to your body by bending front leg & extending back leg

Butt Check - When the rider lands a trick and drags or slaps their butt on the water. Generally this is considered a sloppy landing.

Corked Spin - Another name for an off-axis spin. When a rider spins and the rider leaves their vertical axis and the board rises up to shoulder level or higher while spinning.

Fakie/Switch - A term from skateboarding that means riding the board in your normal riding position, but travelling the other direction. This isn't really done in kiteboarding since you don't change your foot position mid-trick, so fakie is often interchanged with the term "Switchstance" in kiteboarding, which just means that the rider is riding the board with their opposite foot forward.

Flip - The term can be interchanged with "Invert", but in kiteboarding a Flip is usually a term used to define a tip over tail upside down rotation. There are a few exceptions though.

Frontside Spin - A spin where the rider rotates with the front of their body towards the kite first.

Goofy Foot - Riders who ride with their right foot forward.

Grab - While in the air, if the rider reaches down to the board and clasps their hand on it, it's a "Grab". There are lots of different types of grabs that can be done alone or added to other tricks.

Handle Pass - When the bar is passed from one hand to the other, it's called a Handle Pass. It's usually only used to referred to when the rider passes the bar behind their back.

Invert - When the rider goes upside down while in the air, it's called an Invert.

Mobe or Mobius - An invert that also contains at least a 360 degree spin in it.

Monkey Spin - Another name for an off-axis spin. When a rider spins and the rider leaves their vertical axis and the board rises up to shoulder level or higher while spinning.

Off-Axis Spin - When a rider does a spin but goes off the vertical axis so the board usually gets up to shoulder level or above.

Ole - When the rider does a spin and instead of passing the bar just lifts the bar over their head.

Ollie - When the rider pops the board into the air by pushing down on their back foot and jumping up leading with their front foot. Just like a skateboarding ollie.

Pop - This is when you release from the water.

Progressive Edge - A progressive edge is when the rider builds the edge on approaching the jump so that the hardest edge is right before sending the kite.

Raley-Based Tricks - Tricks built around the Raley. This means they are all tricks with your body extended back with the board above your head, but aren't inverted flips.

Regular/Natural Foot - A rider who rides left foot forward.

Revert - Used to describe landing Switch/Fakie A Roll To Revert is a Back Roll with a 180 causing the rider to land backwards, or Revert.

Roll - An invert where the board travels in an edge over edge rotation. However, some tricks that follow that rotation aren't called Rolls, and a Back Roll has a tip over tail rotation, so it's very confusing.

Spin - A spin is when the rider and board rotate around on a vertical axis.

Standing Tall - When the rider is about to pop they want to stand tall, which means extending at the hips and knees so they don't absorb the energy

Stomp - When a rider lands a trick in a smooth or clean manner, they have "stomped" the trick.

Style - The look a rider has while riding. A unique style is a unique look to their ride. Things usually considered stylish are well-held grabs, smooth landings, tweaking out tricks, etc. Style usually equates with exceptional technical mastery.

Surface Trick - A trick performed with the board on the water the whole time.

Switchstance - See "Fakie"

Tweak - When a rider moves the board or legs while making a grab. Tweaking out a Method Grab means the rider would grab the board, then possibly bone out one leg.

Wrapped - Landings where you spin 360 frontside and land with your arm wrapped around your back.

Grabs

Canadian Bacon - Rear hand, toeside grab, between feet, through legs.

Chicken Salad - Front hand, heelside grab, between feet, through legs, arm is twisted, lead foot is boned out.

Crail - Rear hand, front toeside grab, back leg is boned out.

Gorilla - Toeside grab with both hands between the feet.

Grab Off Wave - Hitting a small wave and grabbing the tail of the board.

Indy - Rear hand, toeside grab, between feet.

Indy Bone - Do a nosebone or tailbone with an Indy grab.

Indy Nosebone - Rear hand, toeside grab, between feet, bone out your front leg and point it back to where you came from.

Japan Air - Lead Hand grab in front of front foot while board is brought up so it's perpendicular to the water.

Kelly Air - Rear hand, front heelside grab, back leg is boned out.

Lien Air - Lead hand, heelside grab, board pushed in front of rider, back leg boned out.

Melancholy (Melan) - Lead hand, heelside grab, between feet, front leg is boned out.

Method - Lead hand, heelside grab, between feet, board is brought up to waist.

Mute - Lead hand, toeside grab, between feet.

Nose - Lead hand, grabbed on tip of the board.

Nuclear - Rear hand, front heelside grab, back leg boned out.

Palmer - Lead hand, front heelside grab with a twist.

Roast Beef - Rear hand, heelside grab, between feet, through legs.

Rocket - Both hands grab the nose, crossing the hands will score higher.

Seatbelt - Rear hand grabs the nose of the board across the riders body.

Slob - Lead hand, front toeside grab, back leg boned out, board rotated 180 while in the air.

Stalefish - Rear hand, heelside grab, between feet.

Stiffy - Board is brought out flat in front of the rider. Typically done with an Indy or Roast Beef grab.

Tai Pan - Lead hand, toeside grab, between feet through legs.

Tail - Rear hand, grabbed on tail of board.

Truckdriver - Front hand grabs the heelside, the back hand grabs the toeside. Hold the board like a steering wheel in a truck.

Inverts

Inverts are tricks that consist of the riding going upside down while in the air

Big Wurm - A toeside Front Roll with frontside 540. Handle is rotated above the head.

Blender - A Heelside Backroll to Blind.

Crook - Whirlybird with a rewind 180 to fakie.

Diesel - A toeside Front Roll with a frontside 360. Handle is rotated above the head.

Discombobulator - A Heelside Backroll to Blind with a frontside 540.

Double Back Roll - A heelside double Backroll.

Elephant - A Scarecrow with a rewind 180 back to forward.

Front Flip - An end over end cartwheel style flip.

Front Flip to Fakie - Front flip with a frontside 180.

Half Cab - Double Backroll A Half Cab Roll into a Toeside Backroll.

Half-Cab Front Flip - Switchstance frontflip with a frontside 180.

Half-Cab Roll - A switch Roll To Revert.

Heelside Backroll - Board and rider perform what is most easily described as a "reverse cartwheel". Imagine the board is riding all the way around the inside of a pipe.

Iron Cross - A Moby Dick to Blind.

Mexican Roll - A Heelside Backroll where the rider throws his head and body down instead of to the side. It's normally considered an uglier version of a Backroll, but it's the rotation style used for a Roll To Blind or KGB. It's sometimes referred to incorrectly as a heelside Front Roll.

Orbital - An over the line, inverted, backside 360.

Orbital 540 - An over the line, inverted, backside 540.

Remix - A front flip with a frontside 360 to Blind. AKA Slim Chance to Blind.

Roll to Revert - Backroll with a frontside 180. AKA "Backloop to Toeside" From heelside make a backloop & an extra 180 on the end to land fakie

Scarecrow - Front roll with a frontside 180.

Slowball - An extremely stalled out heelside Front Flip where the body is kept very straight.

Slurpy - Rider loads with both hands behind back and performs a toeside backroll with a backside 360.

Special K A - Toeside Backroll to blind approached with both hands behind the back.

Speedball - Heelside double Front Flip.

Spiderman - A heelside tantrum with a backside 360. Handle rotated over the head with the backhand. Basically a whirlybird with the back hand on the handle.

Tantrum - A heelside backflip.

Tantrum to Fakie - Tantrum with a frontside 180.

Temper Tantrum - A double Tantrum.

Toeside Backroll - A toeside backflip.

Toeside Roll To Revert - A toeside backflip with a frontside 180.

Toeside Front Roll - Rider throws their head and body down in a somersault fashion.

Whirlybird - A tantrum with a backside 360. Handle rotated above the head.

Whirlybird 540 - A Tantrum with a backside 540. Handle rotated above the head.

Whirlybird 720 - A Tantrum with a backside 720. Handle rotated above the head.

Whirlybird to Blind - A tantrum with a backside 360. Handle rotated above the head, landing blind.

Wrecking Ball - A wrapped Moby Dick.

Spins

Backroll - A 360 back rotation.

Backroll to Revert - A 360 back rotation landing into switch.

Baller - This is a term used for when a rider does the handle pass of their spin by passing the bar between their legs.

Flatline - Spin A spin where the rider goes over their lines instead of passing the bar.

Front 360 Grab - Single front rotation with a grab.

Front Roll - Simple 360 front rotation.

Off-Axis - When a rider does a spin but goes off the vertical axis so the board usually gets up to shoulder level or above.

Osmosis - When the rider performs a spin by tossing the bar from one hand to the same hand again, bypassing the other hand. A spin where the rider does a shifty one way, then back the other, then spins back in the direction of their initial shifty.

Shifty - Board is shifted 90 degrees in one direction and then shifted back in the opposite direction.

To Blind - The rider lands with the bar around their back instead of passing the bar.

Kite Loops

Hooked Kite Loop - A normal jump with a kite loop, being hooked.

Kite Loop 900 - Kiteloop with double backroll landing switch.

Hooked Kite Loop Backroll - Kiteloop with a backroll being hooked.

Unhooked Down Loop - Looping the kite forward through the wind window, being unhooked.

Unhooked Kite Loop - A normal jump with a kite loop, being unhooked.

Unhooked Kite Loop Backroll - Kiteloop with a backroll being unhooked.

Double Kiteloop - Normal jump with looping the kite two times.

Wave

Aerials - Hitting the lip of a wave giving you some airtime and then dropping back into it.

Backside - Top Turn Riding backside and doing a turn on top of the wave.

Burnout - A 360 with the board on a wave.

Catching Waves from out the Back - This technique is used when there is a decent swell and the wind is cross on or side shore.

Frontside Bottom Turn - Riding frontside and doing a turn on bottom of the wave.

Frontside Top Turn - Riding frontside and doing a turn on top of the wave.

Waterstarting Backwards - Starting with a directional in shallow waters.

Whip at Technique - This is great fun and basically involves doing a turn on the face of the wave to catch it.

Wave Kung-Fu Air - Jumping off the lip off a wave and twisting your board.

Surface

Any move where the board doesn't leave the water:

Backside Butterslide - Rider turns the board backside 90 degrees and grinds the water.

Backside Butterslide 180 - Rider turns the board backside 90 degrees and grinds the water Rider then grabs the bar with opposite hand and does another 90 degree turn in the same direction.

Body Slide - Rider lies back onto the water.

Butterslide - Rider turns the board frontside 90 degrees and grinds the water.

Butterslide 180 - Same as regular butterslide but with an additional 90 degree rotation in the same direction.

Perez - Rider slides into a surface 360.

Potato Peeler - Body Slide with fin release.

Powerslide - Board is turned backside 90 degrees. Fins are broken loose.

Surf Carve - Rider cuts back and forth in a surf-carving fashion.

Surface 180 - A 180 degree turn on the surface of the water.

Surface 360 - A 360 degree turn on the surface of the water.

Tumble Turn - A 360 transition with the body spinning on the surface.

Unhooked

One Handed Front Roll to Blind - Launching off with one hand on the bar followed by a front roll and landing into blind.

Unhooked Backloop to Toeside - Unhooked back loop landing toeside.

Kung Fu - Unhooked jump with a completely stretched body.

Tantrum - Unhooked one handed front 360.

Unhooked Back Roll - Back roll unhooked.

Unhooked Double Back Roll - Double back roll unhooked.

Unhooked Front Roll - Front roll unhooked.

Unhooked Grab - Unhooked jump with a board grab.

Raley-Based

911 - A shifty Raley.

Air Raley - Board is thrown out behind the rider and above the head in a "Superman" fashion. Your body should be more or less horizontal during the move.

Batwing - Toeside Raley with an Indy grab.

Batwing to Blind - Toeside Raley with a backside 180.

Bee Sting - A Vulcan where the rider grabs melan like a Hoochie Glide on the way down.

Double S-Bend - Heelside Raley with two overhead frontside 360's. Both hands overhead.

Hoochie 313 - Hoochie glide with a frontside 360.

Hoochie Glide - Heelside Raley with a Method grab.

Hoochie Krypt - Hoochie glide with a frontside 180. AKA hooch to fakie.

Hoochie to Blind - Hoochie glide with a backside 180 landing blind or passing the handle.

Indy Glide - A 911 with an Indy grab.

Krypt - Raley with a frontside 180.

Oriental - Heelside Raley with a Slob grab.

OHH or Atom Bomb - Heelside Raley with a Stalefish grab. AKA Other Handed Hoochie Glide/Hoochie Overhand.

Raley Backside 360 Airpass - A raley with a backside 360 airpass.

Raley to Blind - Raley with backside 180 landing blind with surface handle pass.

Raley to Wrapped - Raley with backside 180 landing wrapped with surface handle pass.

S-Bend - Heelside raley with an overhead backside 360. Both hands over head.

S-Bend to Blind - S-Bend with a backside 180.

Toeside Air Raley - Board is thrown out behind the rider and above the head in a "Superman" fashion. Your body should be more or less horizontal during the move. Jumping off toeside.

Vulcan - An S-Bend with a frontside 180. AKA S-Bend to fakie.

Handle-Pass

313 Heelside - Railey with a frontside handle-pass 360.

313 5 - Heelside Railey with a frontside handle-pass 540.

313 Backside - Railey with a backside handle-pass 360, landing heelside.

90210 - Toeside Railey with a frontside handle-pass 360.

Airpass (Danglepass) - The basic handle pass.

Aerial Back To Blind - A backroll with a backside 180 handle pass.

Aerial Front To Blind - A frontroll with a backside 180 handle pass.

Back Mobe - A backroll with a frontside 360 handle pass landing heelside.

Back Mobe 7 - A backroll with a frontside 360 handlepass with another frontside 360 handlepass landing heelside.

Back to Blind - A backroll letting go off the back hand and passing the bar to your front hand after you have landed to blind.

Back to Blind Air Pass - A backroll letting go of the back hand and passing the bar from your front hand to your back hand landing toeside.

Back to Wrapped - Backflip with front side 360 airpass landing heelside.

Bel Air Air - Tantrum off the toeside edge.

Bel Air to Blind - Air Tantrum with a backside 180.

Blind Judge - Railey with a backside 180 airpass.

Blind Judge 3 - Raley with backside 360 handle pass landing heelside.

Blind Judge 5 - Raley with backside 540 handle pass.

Blind Judge One Handed - One handed railey with a backside 180 airpass.

Blind Pete - A toeside back roll with backside 360.

Crail Grab Pass - A normal crail grab grab using the pop of your board and passing the bar before landing.

Crow Mobe - A toeside front roll to blind.

Crow Mobe 540 - A toeside front roll with frontside 540.

Double S-Bend to Blind - Two S-Bend rotations with a backside 180 landing blind.

Double S-Bend Pass - Two S-Bend rotations followed by a pass before landing.

Dum Dum - A toeside front roll with backside 360.

Dum Dum 540 - A toeside front roll with backside 540.

Fat Chance - A switchstance heelside front flip with a frontside 360.

Flat 3 - 360 flat rotation with handle pass.

Flat 7 - 720 flat rotation with two handle passes.

Flat 3 Toeside - Riding toeside, then 360 flat rotation with handle pass.

Flavor Flip - A toeside front flip with a backside 360.

Front Mobe - Frontroll with an off-axis handlepass letting go of the back hand and passing it from the front hand to the back landing heelside.

Front Mobe 5 - A frontmobe followed by a backside 180 (double airpass)

Front Mobe to Blind - Frontroll with an off-axis handlepass letting go of the back hand and passing it from the front hand to the back with another 180 landing blind and passing the bar.

Front to Blind - Frontroll with an additional 180° rotation to blind.

Front to Blind 720 - Double Frontloop with an additional 180° rotation to blind.

Fruit Loop - A toeside front flip with a backside 180.

Grab Slim Chance - A grab followed by a slim chance.

Half-Cab Double Back Roll Mobe - A Half-Cab Double back roll with an additional 180.

Hasslehoff - Frontroll with an off-axis handlepass letting go of the back hand and passing it from the front hand to the back landing toeside.

High Mobe - A backroll with a sent backside 360 pass.

Indy Glide to Frontside 360

KGB - A backroll letting go of the back hand and passing the bar from your front hand to your back hand landing heelside.

KGB to Blind (KGB 540) - A heelside backroll with a backside 540 (landing blind).

Kiteloop 7 - Kiteloop with a double frontside 360 handlepass.

Kiteloop Handle Pass - A kiteloop with a frontside 360 handle pass.

Kiteloop Mobe - Kiteloop with laid out backroll with a frontside 360 handlepass landing heelside.

Kiteloop NIS - Kiteloop with Frontroll letting go off your front hand passing the bar from the back to your front hand. (NIS).

Kiteloop Slimchance - An unhooked kiteloop with a slim chance.

L3 (Kiteloop 3) - Kiteloop with a frontside 360 handlepass.

Late Mobe - A powered, non–inverted backroll with a frontside 360 pass.

Low Mobe (Heli Mobe) - Similar as a backmobe, but done with the kite very low using only the pop of the kite.

Mobius - A heelside backroll with a frontside 360.

Mobe 5 - A regular backmobe with a frontside 540.

Mobe 540 - A heelside backroll with a frontside 540.

Mobe 7 - A backmobe with an additional pass.

Mobe 720 - A heelside backroll with a frontside 720.

Moby Dick - A tantrum with a backside 360.

NIS (Non-Inverted Slim) - Frontroll letting go of your front hand passing the bar from the back to your front hand.

Orbital 540 - An over the line, inverted, backside 540.

Pete Rose - It is a toeside back to blind with an air pass.

Pete Rose 540 - A toeside back roll with frontside 540.

Pete Rose to Wrapped - A toeside back roll with frontside 360 landing wrapped.

Raley Backside 360 Airpass - A raley with a backside 360 airpass.

Raley to Blind - Raley with backside 180 landing blind with surface handle pass.

Raley to Wrapped - Raley with backside 180 landing wrapped with surface handle pass.

Richman Loop - Double back roll as your looping the kite then a flat 3 handle pass.

Roll to Blind - A heelside backroll with a backside 180.

S-Bend 3 - S-Bend with backside 360 airpass landing heelside.

S-Bend to Blind - Horizontal frontspin landing to blind with a surface handlepass.

S-Bend Grab to Boschmosis Wrapped - Heelside raley with an overhead backside 360 with a grab, landing blind and passing Boschmosis.

S-Mobe - An S-bend with a frontside handle-pass 360 on the way down.

Shifty 360

Skeezer - A switchstance toeside front roll with frontside 360. Another name for a switch Crow Mobe.

Slim Chance - Frontroll letting go of your front hand passing the bar from your back hand to your front hand once your body is fully inverted.

Slim Chance 540 - A heelside front flip with a frontside 540.

Slim Chance 720 - A Slim Chance with another aerial handle-pass landing heelside.

Slim Chance to Blind - A frontroll with a frontside 540, inverted, handlepass at the end, landing blind.

Slim Chance to Toeside - A frontroll with a frontside 540, inverted, handlepass at the end, landing toeside.

Switch Front w/backside 360 - A switchstance front flip with a backside 360.

Tantrum to Blind - A tantrum with an indy grab and a backside 180.

Toeside Roll to Blind (G-spot) - A toeside back roll with a handle-pass backside 180 (landing blind).

Tootsie Roll - A toeside front roll with a backside 180.

X-Mobe - A switch stance toeside backroll with a frontside 360. AKA switch Pete Rose.

Airstyle

Basically all hooked tricks on a twintip with straps.

Back 360 - A single back rotation with sending the kite.

Back 720 - A double back rotation with sending the kite.

Back 1080 - A triple back rotation with sending the kite.

Back 1440 - A quandruple back rotation with sending the kite.

Backroll - Kite keeps a forward flying position and you do a backward rotation.

Big Air - A high, normal jump with sending the kite back.

Butterslide (Nose Press) - Sliding on the front (nose) of the board.

Freeze - Holding the position without moving during the airtime.

Front 360 - A single front rotation with sending the kite.

Front 720 - A double front rotation with sending the kite.

Front 1080 - A triple front rotation with sending the kite.

Front 1440 - A quadruple front rotation with sending the kite.

Frontroll - Kite keeps a forward flying position and you do a forward rotation.

Hand Plant or Hand Slide - Sliding your hand on the water surface.

Into Switch - Jumping into the toe side of the board.

Jump - A normal jump with sending the kite back.

Nose Press (Butterslide) - Sliding on the front (nose) of the board.

Riding Switch - Riding on the toeside of the board.

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